The party finally finds Duke Zolto in the iron slag mines and fight him for information on the conch that will lead them to King Hecaton’s court. In the meantime, they must also fight through other fire giants, ogres and hellhounds.
Tag: the giant’s gamble
The Giant’s Gamble Pt. 20
The companions travel to a town of Yak Folk in search of the Iron Slag mines leading to Duke Zolto, and hopefully the magic conch that will show them King Hecaton’s court. They encounter difficulty on their path, and must avoid fire to get to their destination.
The Giant’s Gamble Pt. 21
The adventurers descend into the iron slag mines in search of Duke Zolto and the magic conch. In the depths of the mountain, they encounter fire giants, ogres, and other horrors.
The Giant’s Gamble Pt. 19
The companions find themselves in the sewers of Mirabar trying to stop an evil sorceress from sucking the lives out of elven children. Along the way they meet a bard who wishes to spread their tales to the world, and they continue their journey to the Iron Slag Mines beneath the town of yak folk.
The Giant’s Gamble Pt. 18
The companions leave the Temple of the All-Father after the loss of their frost giant friend Harshnag, and travel by airship to the dwarven city of Mirabar. Here, they hope to take a break, and instead discover an underground lair inside the sewers containing an evil magic, and a dark setting for kidnapped elves.
The Giant’s Gamble Pt. 17
The companions continue their Dungeons & Dragons campaign journey from the Stormking’s Thunder story arc. They leave the temple of the All-Father with a new purpose given to them by the oracle. With Harshnag the frost giant at their side, they embark on a journey to the Great Worm Cavern atop an airship.
The Giant’s Gamble Pt. 16
The continuing story of a group of adventurer’s in the Dungeons & Dragons campaign ‘Storm King’s Thunder’, where they find the oracle and receive some valuable information about the missing King Hecaton and the Giant’s Ordening.
The Giant’s Gamble Pt. 15
Chapter 15 of the adventures of a strange party of people as their journey takes them across Faerun, following the story from Dungeons & Dragons, the Storm King’s Thunder. After losing one of their companions, they must continue their journey to save the giant’s ordening.
The Giant’s Gamble Pt. 14
The companions travel to the dwarven city of Mirabar and set out to search for the frost giant with the white dragon skull, who will hopefully bring them to the oracle and help them repair the giant’s ordening. This story is based on the Stormking’s Thunder campaign.
The Giant’s Gamble Pt. 13
Chapter 13 of the adventures of a strange party of people as their journey takes them across Faerun, following the story from Dungeons & Dragons, the Storm King’s Thunder.