A short poem on the state of our world, the lack of human connection, and our inevitable betrayal of our world due to the selfishness trained into our society.
Month: September 2019
Going Dutch: Food
Moving to another country can be an interesting transition, especially when even the basic things you were used to, such as the primary language, have changed. There are many culture shocks you can expect when relocating, but the strangeness that became most apparent to me first was FOOD.
I moved with my husband from
The Giant’s Gamble Pt. 29
The companions return King Hekaton to his palace, but after some discussion, agree to help the storm giants fight Iymrith, the ancient blue dragon. With this mission in mind, they travel by airship to the Doom of the Desert, and accidentally spring a trap.
The Giant’s Gamble Pt. 28
The Giant Saviours travel to the Trackless Sea in search of the kidnapped King Hekaton. They search fruitlessly for days before finally finding the society known as The Krakens, and the ship holding the Giant King captive.
The Giant’s Gamble Pt. 27
The Giant Saviours get aboard a gambling ship and meet Castier Drylum, a man they suspect was involved in the kidnapping of King Hekaton. They make some interesting decisions in their quest to uncover the secret of the breaking of the giant’s ordning.
The Giant’s Gamble Pt. 26
The group leaves the court of King Hekaton with the blessing of the kidnapped King’s daughter, Sarissa, and travel back to Yartar to free an old friend from prison and find the meaning behind the golden goose token. They are led to a gambling den run by a rich diplomat, and must find their way through political schemes
The Giant’s Gamble Pt. 25
The companions take the magical conch, stolen from Duke Zolto, to the court of King Hekaton. There, they encounter the three sisters, Sarissa, Nym and Mirran, and must convince the giants to ally with them to repair the Ordning and save giant-kind. But first, they must uncover the secrets of Iymrith, the blue dragon.
The Giant’s Gamble Pt. 24
The adventuring party escapes Duke Zolto’s lair with the magic conch, leaving the vonendod behind, and travel by airship to find King Hecaton. After some discussion, they use the magic conch and are transported into an underwater palace controlled by storm giants and other potential allies.